5/16/2023 0 Comments Crown trick soul shards![]() If it would have hit anyways, increase the damage dealt by 20% for every Soul Charge spent. Fueling A Soul's Minuet will increase the bonus damage from A Soul's Dance by 25%.Įnhancement - Oversoul: If you use Soul Charges for an attack this turn, your attack is guaranteed to hit. Soul Charges can be expended to cast A Soul's Dance, which is an attack that deals extra damage (1.5x damage for one charge, 2x for two charges, and 3x for three charges). This lasts until the end of the turn.Ĭauses Rending Tune damage ticks to have a 25% chance to build up a Soul Charge. Afterwards, increases the base chance of survival by 10%. Grants all party members a 25% chance to survive lethal damage with 1 HP.Įnhancement - Second Chance: Guarantees that a party member will survive lethal damage with 1 HP, once. ![]() NOTE: Does not have any effect if they critical fail or succeed.Įnhancement - Guarding Clef: Causes all party members to take 15% less damage until the end of the turn. This lasts until the end of the turn.Įach party member gets a +3 to their evasion rolls. This also causes the first attack a party member lands to be guaranteed to inflict bleed. NOTE: Does not have any effect if they critical fail or succeed.Įnhancement - Heroic Amplitude: Grants all party members +10% damage for the rest of the turn.Īll attacks from the party (including Zephil's) have an additional 15% chance to inflict bleeding.Įnhancement - Hemorrhaging Sharps: Causes all party members' attacks that inflict bleed to also inflict hemorrhage, which increases bleed damage by 50% for 3 turns. This requires a major action.Įach party member gets a +3 to their attack rolls. Using Rending Tune will enhance all active auras' effects by 20% for the duration of Rending Tune's effect.Įach party member recovers (1 x D8 + Zephil's persuasion score divided by 8, +2) HP each combat turn.Įnhancement - Healing Wave: Provide a outward pulse of healing, restoring (Zephil's persuasion score divided by 6) to all allies. Also allows you to fuel into an aura to enhance its effects. TP does not get consumed, so the effects are typically weaker than just using a skill. Each Aura has a different TP cost, so choose wisely. You can switch auras as a minor action, and have 5 TP (Tune Points). Gain access to a Tune Gauge, which fuels musical auras. 119/119 | 74/74 | Tune points: 5+2 | Active auras: Regeneratos Ballad +2, Limerick of the Guard, A Soul's Minuet +1 | Heat: 35 >/>/> | Equip load: 17/36+10 (medium encumbrance) ![]() Zephil Solstrider, Battle Bard 916/1,200 XP 0/100% Underground tunnels (a network of maintenance and transport tunnels beneath the city)Ĭemetery (you probably know what a cemetery is)Ĭhurch (Ironhaven's local place of worship) Talis' home (place of residence for the necromancer Talis) ![]() The lake (a serene location for quiet reflection)ĭocks (a port of sea travel) īrigand hideout (last known location of the brigand leader) Tavern (notable for having poor quality drinks) Training academy (provides combat training, for a price) Herbalist (sells various medicines and remedies) Local armorer (manufactures and sells weapons and armor) Seer's house (home of Ironhaven's famous seer, Alessandra) When decrypted, this can be exchanged for one of three mythical weapons. 5 in stock.Įxotic cipher : A mysterious token from another world, encrypted by strange magic. Hyterium : A powerful smithing material used to upgrade equipment. The Stabatons : A pair of boots with sabatons made of knives. Capable of spreading disease and plague wherever it goes. Mantle of Pestilence : A robe that seethes with necromantic energy. Shards of ice coalesce on its surface, as if they were sentient. Touch of Winter : A set of gauntlets coated in a layer of permafrost. Lævateinn : A sword of pure flame, burning with the fires of Muspelheim. Will you be making anymore purchases, or will you head to Alessandra? SPECIAL ABILITY: Enter the Ragnarok state to gain double damage and +2 to accuracy and crit rolls, in exchange for losing 30% HP every turn. Innate perk: Critical hits are guaranteed to ignite enemies Click to shrink.You buy Lævateinn and an exotic cipher!Īttribute requirements: 4 strength, 3 pyromancy
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